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- on exitFrame
- global checklaunch, howdead, attackearth
- if the visible of sprite 5 = 1 then
- killthepuppets()
- set howdead to 1
- go("infected")
- else
- if the visible of sprite 40 = 0 then
- set howdead to 3
- killthepuppets()
- set the stageColor to 0
- go("death")
- else
- if attackearth = 4 then
- when timeOut then NOTHING
- killthepuppets()
- seeyou()
- go("WIN")
- else
- go(405)
- set the visible of sprite 41 to 1
- set the visible of sprite 40 to 1
- end if
- end if
- end if
- end
-